Production Project Session #2


Young Seagull-1=
Young Seagull-1=” by Sheba Also 18 Million Views is licensed under CC BY-SA 2.0.


Level Designer

Intention (SMART Goal)

By October 14th, as part of team 2 as the Level Artist, I will have evidence of creating the GDD by following Le Duc’s Tutorial for Session 1.


Leader(s) in the Field / Exemplary Work(s)

Sid Meier

Producer and designer of many older video games like Civilization as well as the author of multiple books on game development.

Training Source(s)

5:18 Apply Template

12:28 If You Run Out of GDD Projects

Project Timeline

Proposed Budget


The (GAME Creation)

Game Link

Skills Commentary

Our Google Slideshow

I got a better handle on Construct and character movement. However, I think my busy work could’ve been cleaner. I didn’t get a good GDD going and even the slides were messy with five individuals rather than one team.


21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I feel like, at the start of the Session with our team being so fractured, it was really hard to figure out what exactly everyone wanted to do, what we agreed to do, and what they were doing. Individually, I’m proud of the fact that I was able to get a good amount of enjoyable gameplay and ideas into a short space.

Ways of Working (Communication & Collaboration)

I’m not usually a person who tries to talk with others much. Since we were working solo, we never really needed to communicate with each other. I mainly only did it when I needed help, which was only a couple of interactions.

Tools for Working (Info & Media Literacy)

I mean almost all of the early “Mr. Leduc Busy Stuff” was relatively new to me. It’s very possible that even if I don’t exactly use all of these websites, I’ll be able to translate it to a different platform. For example, there isn’t just one blog site and game development isn’t the only place where people put their ideas on a site for others to see.

Ways of Living in the World (Life & Career)

I felt like I had done a lot of work in the two weeks I had put time into the project. I’m not entirely sure what I want to do when I leave high school but I hope to bring some of that with me. Having a good work ethic is important, especially since I’m a person who likes to do things in a very organized set of steps. At the start of this class, I felt like not doing much since I didn’t know where to start, but now I feel slightly more confident.

Reactions to the Final Version

Hunter, the advisor, said I should’ve used an input to skip through levels and have the transition levels removed.

Avery said that I could’ve expanded the character customization or placed them on transition levels.

Spencer said that the level of Invisible Platforms was done effectively.

Self-Evaluation of Final Version

I enjoyed the visuals and loved the level of variety. Those were the main two positives of my game for me. However, playing through my game over and over was tedious for me to the point it wasn’t as fun. I don’t exactly know if that was because of the amount of time I put into playing the same level repeatedly but it’s a concern on my part. Maybe, it could’ve also been because of the difficulty. I had a lot of trouble playing the game because I’m not particularly good so someone who had better movement could’ve done better and had more fun. Since it was my first real project I’d have to say I’m overall proud of the outcome.

Grammar and Spelling