8-12 Weekly Work Log

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 4:30
What is/was your overall goal for this week? Just get enough done before the project ends.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8Ability to Pause, Flashing Enemies when Damaged55 minutes It was some advice Hunter gave us when we he reviewed our game so it was important it would be added soon.
5/9 Actual Pause Menu, Flashing Boss55 minutes The original pause menu was extremely janky and buggy so it wouldn’t hurt to clean it up a bit. I then proceed to do nothing for the next 20 minutes because someone has to use the main copy and there’s not enough time to make something, import it and playtest to make it work.
 5/10Showed Off Game in class and did Review 35 minutes It was mandatory and we didn’t have a choice in the matter. I believe it’s best practice because it shows our game to an audience.
 5/11 Reviewed Other Period’s Games 55 minutes Not only can we learn from their mistakes and accomplishments but we were also forced to so we didn’t have much of a choice.
 5/12 Finish Production of Blogpost 55 minutes Since we’re no longer working on our game, there’s not much we can do. So, this might not be best practice due to the wasted time.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

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