May 30 – June 2

Session Number:6
Week Number:1
Total Estimated Hours Contributed this Week: 
What is/was your overall goal for this week? Make Scrolling Text and Finish One Segment of the Story

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29Memorial DayN/A N/A
5/30 Watched Tutorials on Goal55 minutes It was necessary to improve the game because without it text would be boring and dull. Considering this is a text-based game, we can’t let things get too repetitive.
 5/31 Tried Replicating In Construct unsuccessfully, Will try again tomorrow, very close. 35 minutes I essentially just did what I did yesterday but more hands-on. I might have to change my original vision but I think this would work out better.
 6/1 Created Text function. 55 minutes I actually did it to the standards I held myself up to which I’m proud of. Since there’s not much time to work tomorrow, what little time will be used on UI.
 6/2 Made Parallax Actually Work, UI Making 30 minutes For some reason if you combine Parallax with a shrunk screen it takes thrice the time to make a UI. I still got it working though because I don’t think there’s a workaround that takes less effort.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

8-12 Weekly Work Log

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 4:30
What is/was your overall goal for this week? Just get enough done before the project ends.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8Ability to Pause, Flashing Enemies when Damaged55 minutes It was some advice Hunter gave us when we he reviewed our game so it was important it would be added soon.
5/9 Actual Pause Menu, Flashing Boss55 minutes The original pause menu was extremely janky and buggy so it wouldn’t hurt to clean it up a bit. I then proceed to do nothing for the next 20 minutes because someone has to use the main copy and there’s not enough time to make something, import it and playtest to make it work.
 5/10Showed Off Game in class and did Review 35 minutes It was mandatory and we didn’t have a choice in the matter. I believe it’s best practice because it shows our game to an audience.
 5/11 Reviewed Other Period’s Games 55 minutes Not only can we learn from their mistakes and accomplishments but we were also forced to so we didn’t have much of a choice.
 5/12 Finish Production of Blogpost 55 minutes Since we’re no longer working on our game, there’s not much we can do. So, this might not be best practice due to the wasted time.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

May 1-5 Weekly Work

Session Number:5
Week Number:6
Total Estimated Hours Contributed this Week: 
What is/was your overall goal for this week?  Get enough into the game that our biggest priority is a roof.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/1Different Floor, Importing Level, Balancing Boss55 minutes Just a bunch of small menial tasks that we did to waste time while working on more important things later.
5/2 Killing enemies spawn them at the Boss55 minutesThis is kind of the whole gimmick of our game that related to Habits and Rituals, without it it wouldn’t make sense.
 5/3 Making own credits menus35 minutes Necessary to consider our game as a game. Just some text with a couple of images.
5/4  Fixed Bugs, Redid Credits Menu 55 minutes A lot of things just randomly broke in game due to copy and pasting layouts and such without renaming things. However, I’m happy with the work that I did.
 5/5 Reviewed by Hunter 55 minutes This will provide us great feedback for our game.