June 12 – 16 Weekly Work Log

Session Number:6
Week Number:3
Total Estimated Hours Contributed this Week: 4:30
What is/was your overall goal for this week? Do my LinkedIn profile and then continue working on Unity tutorials.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/12Made LinkedIn account55 minutes Yes because the Bungee people said so and Leduc made it an assignment so we have to do it anyways.
6/13 Finished LinkedIn Account55 minutes I actually worked efficiently on the LinkedIn profile because last time I selected the Recommendation assignment and got confused. The same reasoning as yesterday applies for today.
 6/14 Sent Leduc Recommendation 35 minutes Same reasoning for LinkedIn applies here, same for the previous two days with it being relatively necessary for a job.
 6/15 Absent55 minutes  Had to go to a Dentist appointment. Informed Leduc the day prior.
 6/16 Finished up Small Touches on LinkedIn. Continued working on Unity tutorials. 55 minutes I made some good progress but I feel like I was very lost during the entire process. I think I could’ve planned out and put more effort into the work I did.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

June 5th to June 9th Weekly Work Log

Session Number:6
Week Number:2
Total Estimated Hours Contributed this Week: 4:30
What is/was your overall goal for this week? Construct Game UI, Maybe try things in Unity?

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/5Going over Contest Games55 minutes Half of the time was taking up by the contest, so I spent the rest of it on reviewing the winning game.
6/6 Making Construct UI55 minutes Started working on the item board where you can store evidence. This is probably one of the main components of the game, alongside the notepad. Probably will work on the pause menu tomorrow or try Unity.
6/7  Learning to use Unity 35 minutes I tried to use Unity but I didn’t have a lot of time because of the Wednesday and I worked on my Construct game as I was waiting for things to download.
 6/8 Learning to Use Unity 55 minutes Honestly, not the best use of my time. I do want to learn Unity but I had no idea what I was doing. I’ll continue to try and work towards that.
 6/9 Used a 40 minute tutorial for Unity 55 minutesMy knowledge of Unity is slightly better now that every time I use C# it no longer implodes and causes everything to break. I personally don’t think I met the goal in the way I want but there’s not much I can do about that since it’s in the past.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

May 30 – June 2

Session Number:6
Week Number:1
Total Estimated Hours Contributed this Week: 
What is/was your overall goal for this week? Make Scrolling Text and Finish One Segment of the Story

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29Memorial DayN/A N/A
5/30 Watched Tutorials on Goal55 minutes It was necessary to improve the game because without it text would be boring and dull. Considering this is a text-based game, we can’t let things get too repetitive.
 5/31 Tried Replicating In Construct unsuccessfully, Will try again tomorrow, very close. 35 minutes I essentially just did what I did yesterday but more hands-on. I might have to change my original vision but I think this would work out better.
 6/1 Created Text function. 55 minutes I actually did it to the standards I held myself up to which I’m proud of. Since there’s not much time to work tomorrow, what little time will be used on UI.
 6/2 Made Parallax Actually Work, UI Making 30 minutes For some reason if you combine Parallax with a shrunk screen it takes thrice the time to make a UI. I still got it working though because I don’t think there’s a workaround that takes less effort.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

8-12 Weekly Work Log

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 4:30
What is/was your overall goal for this week? Just get enough done before the project ends.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8Ability to Pause, Flashing Enemies when Damaged55 minutes It was some advice Hunter gave us when we he reviewed our game so it was important it would be added soon.
5/9 Actual Pause Menu, Flashing Boss55 minutes The original pause menu was extremely janky and buggy so it wouldn’t hurt to clean it up a bit. I then proceed to do nothing for the next 20 minutes because someone has to use the main copy and there’s not enough time to make something, import it and playtest to make it work.
 5/10Showed Off Game in class and did Review 35 minutes It was mandatory and we didn’t have a choice in the matter. I believe it’s best practice because it shows our game to an audience.
 5/11 Reviewed Other Period’s Games 55 minutes Not only can we learn from their mistakes and accomplishments but we were also forced to so we didn’t have much of a choice.
 5/12 Finish Production of Blogpost 55 minutes Since we’re no longer working on our game, there’s not much we can do. So, this might not be best practice due to the wasted time.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

May 1-5 Weekly Work

Session Number:5
Week Number:6
Total Estimated Hours Contributed this Week: 
What is/was your overall goal for this week?  Get enough into the game that our biggest priority is a roof.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/1Different Floor, Importing Level, Balancing Boss55 minutes Just a bunch of small menial tasks that we did to waste time while working on more important things later.
5/2 Killing enemies spawn them at the Boss55 minutesThis is kind of the whole gimmick of our game that related to Habits and Rituals, without it it wouldn’t make sense.
 5/3 Making own credits menus35 minutes Necessary to consider our game as a game. Just some text with a couple of images.
5/4  Fixed Bugs, Redid Credits Menu 55 minutes A lot of things just randomly broke in game due to copy and pasting layouts and such without renaming things. However, I’m happy with the work that I did.
 5/5 Reviewed by Hunter 55 minutes This will provide us great feedback for our game.

April 24-28 Weekly Work Log

Session Number 5
Week Number 5
Total Estimated Hours Contributed this Week: 4:30
What was your overall goal for this week? Get Boss into Main Copy

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/24Finished Designing a New Attack55 minutes I was a little stubborn and spent too much time trying to do something faster rather than safer, which cost me a few minutes.
4/25Imported Enemies to Main Construct55 minutes I probably could’ve done it faster but I didn’t always have access to the primary copy and I felt I wasted a lot of time waiting for someone else to get off it.
 4/26 Imported Boss to Main Construct 35 minutes Despite the boss being more complex than the enemy, I got this one in faster, which I’m proud of, especially with it being Wednesday.
 4/27 Bug Fixes, Layout Consistency, Visual Fixes,  55 minutes I got rid of the bug bothering everyone for the past 3 days. The game now actually feels like it functions decently.
 4/28 Boss can now Die, You can now Die to Boss, Visual Improvements, Bug Fixes,  55 minutes Nothing really significant happened. Just trying to make as much progress so we can add in the Main Menu when it is finished.

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: 

April 17-21 Weekly Work Log

Session Number 5
Week Number 4
Total Estimated Hours Contributed this Week: 4:30
What was your overall goal for this week? Finish the design of the boss and program some attacks.
Date Task Description Time Spent Was this a Best Practice? 
4/17Bug Fix
The enemy is back into the game
55 minutes 
4/12Finished Boss Design Front/Back55 minutes 
4/13Made Attack for Boss,
Boss Movement
35 minutes 
4/14New Enemy, Optimized Boss 55 minutes 
4/15Boss New Attack 55 minutes 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here:

April 10-14 Weekly Work Log

Session Number 5
Week Number 3
Total Estimated Hours Contributed this Week: 4:30
What was your overall goal for this week? Start actually beginning the game and include an enemy.
Date Task Description Time Spent Was this a Best Practice? 
4/10Designed New Enemy55 minutes 
4/11Enemy can actually walk up stairs
Bug Fixes
55 minutes 
4/12Enemy can Attack
Designing Similar Enemies
35 minutes 
4/13 Playing Around with Enemy Ideas55 minutes 
4/14Bug Fixes
Trying to Design a Boss
 55 minutes 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: I feel like progress has been slow this week and I feel a bit creatively burnt out. This is normal for me I usually start bursting with ideas before it falls off a cliff and then rises again.

Production Project Session #5

Cute baby goose
Cute baby goose” by Tambako the Jaguar is licensed under CC BY-ND 2.0.

SUMMARY

Role

Character Artist

Intention (SMART Goal)

By May 10 as Character Artist, I will have evidence of creating a boss for the game by following Construct 3 Boss Fight for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Shayleen Hubert

She’s an independent Game Artist who has worked on many projects including popular titles like Heroes of the Storm, Spyro Reignited, and Borderlands 3.

https://intogames.org/news/what-does-a-games-3d-character-artist-do-shayleen-hulbert

“At the time I was very active on LinkedIn art groups so I was contacted spontaneously by the Art Director at a mobile company asking me to come in for an interview as he liked my illustrations.” – Even if you lose hope stay towards your goal and make sure people see your potential.

“You have to be very good at communication, being as clear and constructive as possible.” – Work well with others and figure out what your client wants and do it.

“Comparison is the thief of joy.” – Don’t compare yourself with another person just to discourage yourself.

I don’t exactly know Shayleen Hubert that well. I ended up finding her on the web and I was interested in her story. It shows that even after losing her way in life she was able to find her way on a path that she enjoyed. I’ve heard of some of the games she’s worked on but I haven’t exactly seen footage of her art. Nonetheless, I think she has some good advice for newer people.

Training Source(s)

Construct 3 Boss Fight

4:05 – Setting HP Bar to Boss Health

8:15 – Double Sine

15:52 – Different Attack States

30:36 – Set Direction upon Spawning

44:39 – Random Teleportation

Project Timeline

Design a single good-looking Game Level

Make Boss

Implement “Spawn Dead Enemies at Next Boss Mechanic”

Create Weapons

Improve Shop Mechanics

Add more than one enemy

Make UI

Decorate Game Levels

Proposed Budget

1300$ – Mac

136$ – Construct

March 20 – April 14

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch

Inside the Credits of the game is my work for the session.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I believe I’m getting better in terms of problem-solving. Creatively, the artwork for this game has been better than previous sessions which the standards aren’t particularly high but still improvement nonetheless. Throughout the last session, I fixed a good amount of bugs and generally, I’m a logic-based person so it comes easier to me than creative aspects.

Ways of Working (Communication & Collaboration)

One thing I’m still working on and have been working on since the start of the year is being able to talk to someone and speak my mind. I am always active in conversation but leadership is not a strong suit. I still try my best to be respectful and keep my thoughts to myself but this session was mentally taxing.

Tools for Working (Info & Media Literacy)

I don’t think I learned any new websites or media forms from the previous session but I improved my current skillset. Not only did I work on the team game but I started work on my own game. It’s not very developed, however, so it’ll probably take another year to complete.

Ways of Living in the World (Life & Career)

If I were to change anything about this game, it would be the fact that I would not create it in Construct 3D. I hope that next session I won’t feel so demotivated in terms of the game. It also prepares me for the future because there are going to be things I don’t want to do but I have to push through it.

Reactions to the Final Version

Hunter who was our advisor this session, is a student at DigiPen who has advised previous sessions of Game Design before. There were no student reviewers from this class.

Pause Menu – Hunter said the Pause Menu was pretty underdeveloped and was expecting at least a little more in terms of content.

Boss Difficulty – Hunter said the boss was too easy and projectiles could’ve been faster for more difficulty.

Scaling – Hunter said the scaling of a lot of objects in the game was off, making things look too big or too small. An example is the Potion Seller’s Cart.

Shop Pop-Up UI – Hunter said the game could’ve heavily benefitted from the Shop being a Pop-Up UI instead of just being a layout.

Self-Evaluation of Final Version

I pretty much agree with what Hunter has to say, I dislike this project a lot even if it turned out somewhat alright. There were a lot of problems Hunter didn’t find and there was so much more stuff that wasn’t added to the slides. The numerous amount of button key binds made the game complicated, it was messy and not consistent and just wasn’t a fun experience to play.

Grammar and Spelling

Grammarly

Editor

Sam

March 27-31 Weekly Work Log

Session Number 5
Week Number 2
Total Estimated Hours Contributed this Week: 4 1/2
What was your overall goal for this week? Start actually beginning the game and include an enemy.

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/27Bow Actually Shoots55 minutes 
3/28 R.I.P Construct
Worked on Pre-Production
55 minutes 
 3/29 Art Work
Worked on Pre-Production – Leader in Field
 35 minutes 
 3/30 Pre-Production – Training Source
Fixing Bugs
New Consumable Finish
 55 minutes 
 3/31Pre-Production – Training Source
Hold Onto Consumables
Arrow Aligns with Height
 55 minutes 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: Due to the circumstances, we practically did nothing last week.