Yes because the Bungee people said so and Leduc made it an assignment so we have to do it anyways.
6/13
Finished LinkedIn Account
55 minutes
I actually worked efficiently on the LinkedIn profile because last time I selected the Recommendation assignment and got confused. The same reasoning as yesterday applies for today.
6/14
Sent Leduc Recommendation
35 minutes
Same reasoning for LinkedIn applies here, same for the previous two days with it being relatively necessary for a job.
6/15
Absent
55 minutes
Had to go to a Dentist appointment. Informed Leduc the day prior.
6/16
Finished up Small Touches on LinkedIn. Continued working on Unity tutorials.
55 minutes
I made some good progress but I feel like I was very lost during the entire process. I think I could’ve planned out and put more effort into the work I did.
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
Half of the time was taking up by the contest, so I spent the rest of it on reviewing the winning game.
6/6
Making Construct UI
55 minutes
Started working on the item board where you can store evidence. This is probably one of the main components of the game, alongside the notepad. Probably will work on the pause menu tomorrow or try Unity.
6/7
Learning to use Unity
35 minutes
I tried to use Unity but I didn’t have a lot of time because of the Wednesday and I worked on my Construct game as I was waiting for things to download.
6/8
Learning to Use Unity
55 minutes
Honestly, not the best use of my time. I do want to learn Unity but I had no idea what I was doing. I’ll continue to try and work towards that.
6/9
Used a 40 minute tutorial for Unity
55 minutes
My knowledge of Unity is slightly better now that every time I use C# it no longer implodes and causes everything to break. I personally don’t think I met the goal in the way I want but there’s not much I can do about that since it’s in the past.
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
It was necessary to improve the game because without it text would be boring and dull. Considering this is a text-based game, we can’t let things get too repetitive.
5/31
Tried Replicating In Construct unsuccessfully, Will try again tomorrow, very close.
35 minutes
I essentially just did what I did yesterday but more hands-on. I might have to change my original vision but I think this would work out better.
6/1
Created Text function.
55 minutes
I actually did it to the standards I held myself up to which I’m proud of. Since there’s not much time to work tomorrow, what little time will be used on UI.
6/2
Made Parallax Actually Work, UI Making
30 minutes
For some reason if you combine Parallax with a shrunk screen it takes thrice the time to make a UI. I still got it working though because I don’t think there’s a workaround that takes less effort.
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
It was some advice Hunter gave us when we he reviewed our game so it was important it would be added soon.
5/9
Actual Pause Menu, Flashing Boss
55 minutes
The original pause menu was extremely janky and buggy so it wouldn’t hurt to clean it up a bit. I then proceed to do nothing for the next 20 minutes because someone has to use the main copy and there’s not enough time to make something, import it and playtest to make it work.
5/10
Showed Off Game in class and did Review
35 minutes
It was mandatory and we didn’t have a choice in the matter. I believe it’s best practice because it shows our game to an audience.
5/11
Reviewed Other Period’s Games
55 minutes
Not only can we learn from their mistakes and accomplishments but we were also forced to so we didn’t have much of a choice.
5/12
Finish Production of Blogpost
55 minutes
Since we’re no longer working on our game, there’s not much we can do. So, this might not be best practice due to the wasted time.
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
Just a bunch of small menial tasks that we did to waste time while working on more important things later.
5/2
Killing enemies spawn them at the Boss
55 minutes
This is kind of the whole gimmick of our game that related to Habits and Rituals, without it it wouldn’t make sense.
5/3
Making own credits menus
35 minutes
Necessary to consider our game as a game. Just some text with a couple of images.
5/4
Fixed Bugs, Redid Credits Menu
55 minutes
A lot of things just randomly broke in game due to copy and pasting layouts and such without renaming things. However, I’m happy with the work that I did.
What was your overall goal for this week? Get Boss into Main Copy
Work Tasks
Date
Task Description
Time Spent
Was this a Best Practice?
4/24
Finished Designing a New Attack
55 minutes
I was a little stubborn and spent too much time trying to do something faster rather than safer, which cost me a few minutes.
4/25
Imported Enemies to Main Construct
55 minutes
I probably could’ve done it faster but I didn’t always have access to the primary copy and I felt I wasted a lot of time waiting for someone else to get off it.
4/26
Imported Boss to Main Construct
35 minutes
Despite the boss being more complex than the enemy, I got this one in faster, which I’m proud of, especially with it being Wednesday.
4/27
Bug Fixes, Layout Consistency, Visual Fixes,
55 minutes
I got rid of the bug bothering everyone for the past 3 days. The game now actually feels like it functions decently.
4/28
Boss can now Die, You can now Die to Boss, Visual Improvements, Bug Fixes,
55 minutes
Nothing really significant happened. Just trying to make as much progress so we can add in the Main Menu when it is finished.
Personal Comments (Optional)
Are there any other comments you would like to include? If so, please enter them here:
What was your overall goal for this week? Start actually beginning the game and include an enemy.
Date
Task Description
Time Spent
Was this a Best Practice?
4/10
Designed New Enemy
55 minutes
4/11
Enemy can actually walk up stairs Bug Fixes
55 minutes
4/12
Enemy can Attack Designing Similar Enemies
35 minutes
4/13
Playing Around with Enemy Ideas
55 minutes
4/14
Bug Fixes Trying to Design a Boss
55 minutes
Personal Comments (Optional)
Are there any other comments you would like to include? If so, please enter them here: I feel like progress has been slow this week and I feel a bit creatively burnt out. This is normal for me I usually start bursting with ideas before it falls off a cliff and then rises again.
By May 10 as Character Artist, I will have evidence of creating a boss for the game by following Construct 3 Boss Fight for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Shayleen Hubert
She’s an independent Game Artist who has worked on many projects including popular titles like Heroes of the Storm, Spyro Reignited, and Borderlands 3.
“At the time I was very active on LinkedIn art groups so I was contacted spontaneously by the Art Director at a mobile company asking me to come in for an interview as he liked my illustrations.” – Even if you lose hope stay towards your goal and make sure people see your potential.
“You have to be very good at communication, being as clear and constructive as possible.” – Work well with others and figure out what your client wants and do it.
“Comparison is the thief of joy.” – Don’t compare yourself with another person just to discourage yourself.
I don’t exactly know Shayleen Hubert that well. I ended up finding her on the web and I was interested in her story. It shows that even after losing her way in life she was able to find her way on a path that she enjoyed. I’ve heard of some of the games she’s worked on but I haven’t exactly seen footage of her art. Nonetheless, I think she has some good advice for newer people.
Inside the Credits of the game is my work for the session.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I believe I’m getting better in terms of problem-solving. Creatively, the artwork for this game has been better than previous sessions which the standards aren’t particularly high but still improvement nonetheless. Throughout the last session, I fixed a good amount of bugs and generally, I’m a logic-based person so it comes easier to me than creative aspects.
Ways of Working (Communication & Collaboration)
One thing I’m still working on and have been working on since the start of the year is being able to talk to someone and speak my mind. I am always active in conversation but leadership is not a strong suit. I still try my best to be respectful and keep my thoughts to myself but this session was mentally taxing.
Tools for Working (Info & Media Literacy)
I don’t think I learned any new websites or media forms from the previous session but I improved my current skillset. Not only did I work on the team game but I started work on my own game. It’s not very developed, however, so it’ll probably take another year to complete.
Ways of Living in the World (Life & Career)
If I were to change anything about this game, it would be the fact that I would not create it in Construct 3D. I hope that next session I won’t feel so demotivated in terms of the game. It also prepares me for the future because there are going to be things I don’t want to do but I have to push through it.
Reactions to the Final Version
Hunter who was our advisor this session, is a student at DigiPen who has advised previous sessions of Game Design before. There were no student reviewers from this class.
Pause Menu – Hunter said the Pause Menu was pretty underdeveloped and was expecting at least a little more in terms of content.
Boss Difficulty – Hunter said the boss was too easy and projectiles could’ve been faster for more difficulty.
Scaling – Hunter said the scaling of a lot of objects in the game was off, making things look too big or too small. An example is the Potion Seller’s Cart.
Shop Pop-Up UI – Hunter said the game could’ve heavily benefitted from the Shop being a Pop-Up UI instead of just being a layout.
Self-Evaluation of Final Version
I pretty much agree with what Hunter has to say, I dislike this project a lot even if it turned out somewhat alright. There were a lot of problems Hunter didn’t find and there was so much more stuff that wasn’t added to the slides. The numerous amount of button key binds made the game complicated, it was messy and not consistent and just wasn’t a fun experience to play.